Players often use the field for humourous comments (take care that rude or offensive content can earn you attention from the server administrator). This is sometimes set to the team of the player if they are in a league. In brackets is the email address of the player, which only shows if not blank.The callsign registration status is denoted by (, "+", "-" or and is described here.The number of times that player has killed you.The number of times you have killed that player.The number in square brackets shows the number of teammates the player has killed.Number of times the player had been killed.Number of times the player has made a kill on an enemy tank.Note that the font in the image is not the default font - look here for ways of changing the default font. ![]() The scoreboard can be switched on and off using the "s" key. The image shows a typical scoreboard found in BZFlag on a Free For All server with the sort order (in options) set to Score. Typical scoreboard on a Free For All server The heads up display (HUD) is located on the users screen when they are playing as a tank which gives them information. It is zoomed in at the default "1" setting. It can be adjusted with the following parametersĪn example of a full size, fully transparent radar panel. It gives one a 360 degree, zoomable view around ones tank. The radar is the box to the bottom-left of the BZFlag GUI. The settings used to determine if the client should save the users identity. Save the settings a user would like to have. Settings to save the server list for some time. The settings used to adjust effects like spawns and gm shots. The settings used in the game client interface. The settings used to adjust the display from the game client. The settings used for input in the game client. The options in the Options section are listed below. Start a locally run server from the game client with limited options. The team a player would like to join if permitted.Ī custom message which is displayed next to a players callsign. The password a player uses to register their callsign with. The options in the Join Game section are listed below.Ĭonnect to the selected server if permitted. Once the game client is started there's five options which are provided to users when initially started. More details about these features are provided below. Some of the features in the BZFlag game client which are not provided in BZAdmin and BZFS are listed below. This is not possible with BZAdmin as this only allows administration and messaging and has a command line interface. They exist, they work well, but most servers don't run too many of them as they slow down the server, so I feel like I miss them lately.The game client is designed to allow players to join game servers and play on the world files. There's not much music among the community or good sounds yet. I.e riding in minecarts, balloons, gliders, and boats is glichy (for now) on servers (not locally). Cons? Motion is bad if you want to do anything other than run, walk, or jump. Server lag really isn't a thing due to server load. And* there is a restriction on block functions to only within range of active players, that makes the game run like butter. (Nether is actually just really deep and space is actually just really high. think of it as 125x taller and deeper than Minecraft. It is 32000 blocks tall and 32000 blocks deep, and same for all directions. ![]() ![]() The game is much larger, even though it's not "infinite". Lastly, adding mods is as easy as clicking on them from a central database, or if you join a server. I built a waterfall mod (in progress) in about 2 days. In fact, the whole game is one giant mod for the engine. ![]() It still has a long way to go, which is a great thing! It's already the best block-based game by far (thanks to the community), and in no certain order, here are my favorite parts: Free, everywhere, all platforms, and it runs good on all of them Speaking of running, it can run on old hardware no problem, just needs a maximum of about 1 GB of ram. WonderfulCeuthonymus's Experience This game has come a LONG way.
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